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- on mouseDown
- global gLocH, gLocV
- puppetSound("ding")
- set the castNum of sprite 2 to 3
- set the castNum of sprite 3 to 5
- set the castNum of sprite 4 to 7
- set the castNum of sprite 6 to 13
- set the castNum of sprite 7 to 9
- set the castNum of sprite 16 to 11
- set the castNum of sprite 17 to 1
- set the locH of sprite 2 to getAt(gLocH, 1)
- set the locV of sprite 2 to getAt(gLocV, 1)
- set the locH of sprite 3 to getAt(gLocH, 2)
- set the locV of sprite 3 to getAt(gLocV, 2)
- set the locH of sprite 4 to getAt(gLocH, 3)
- set the locV of sprite 4 to getAt(gLocV, 3)
- set the locH of sprite 6 to getAt(gLocH, 4)
- set the locV of sprite 6 to getAt(gLocV, 4)
- set the locH of sprite 7 to getAt(gLocH, 5)
- set the locV of sprite 7 to getAt(gLocV, 5)
- set the locH of sprite 16 to getAt(gLocH, 6)
- set the locV of sprite 16 to getAt(gLocV, 6)
- set the locH of sprite 17 to getAt(gLocH, 7)
- set the locV of sprite 17 to getAt(gLocV, 7)
- set the visible of sprite 2 to 1
- set the visible of sprite 3 to 1
- set the visible of sprite 4 to 1
- set the visible of sprite 6 to 1
- set the visible of sprite 7 to 1
- set the visible of sprite 16 to 1
- set the visible of sprite 17 to 1
- puppetSprite(2, 0)
- puppetSprite(3, 0)
- puppetSprite(4, 0)
- puppetSprite(6, 0)
- puppetSprite(7, 0)
- puppetSprite(16, 0)
- puppetSprite(17, 0)
- go("owl")
- end
-